Games and Gamification
Learning Prototype: PianoBlast
Shockingly, some of my younger piano students in Saudi Arabia did not like their practice drills! I wanted to make note learning more fun and engaging, so I searched for good browser games they could use. However, most of the ones I found, like this one, were unrelated to the skill being taught - the game was "interrupted" by the learning.
Algebrawl is a two-player card game that teaches players how to manipulate an algebraic expression. It is intended to help players gain a more tangible sense of how operators work within an expression. As with Pianoblast, the learning is embedded within the game, leading to better outcomes. I also conducted a formal usability study of this game with students in the target audience.
This video is a basic explanation and demonstration of the game.
This is a document detailing my gamification trial run in an 8th grade podcasting class. Gamification can be loosely defined as the process of layering game elements on top of non-game settings. It is best used as a tool to help people accomplish something they already want to do, but may not have quite enough motivation to do so. In class, this process and concept were very successful in motivating my students to create richer and more advanced products.